Game Environment Concept Art Fundamentals Description
Game Environment Concept Art Fundamentals by PluralSight focuses on how to use 3D for the creation of complicated environment concepts. You will learn the blackout in Zbrush and other crucial techniques for efficiency and structures. Also, the course uncovers the use of the 3D scene as a solid foundation for facilitating the painting phase through the composition of renders. Moreover, the course unfolds the process of creating an illustrative mood and how to be flexible in lighting in Photoshop. You need to have Zbrush 4R9 and Photoshop CC 2019 installed on your computer to learn this course the best.
Here’s what you will learn in this course:
- Course overview
- Learning the Essential Techniques in ZBrush
- Intro and Workflow Discussion
- Mesh Creation
- Transforming
- Transform Advanced
- Symmetry in a Nutshell
- Essential Brushes
- Trim and Polish
- Clipping Brushes
- Masking, Visibility and Groups
- Subtools
- Voxel Sculpting
- Zmodeling
- Live Booleans
- Array Mesh
- Creating a Custom Menu
- Creating the 3D Block-out
- White-Boxing Part 1
- White-boxing Part 2
- Throne Blockout
- Throne Refinement
- Decimating Assets
- Placing the Balustrade
- Balustrade and Nano Technique
- Destruction Options
- Non-destructive Destruction
- Creating Wood Planks and Spears
- Cloth Creation And Refinement
- Detailing Techniques on the Pillar
- Creating Insert Mesh Brush for Stones
- Final Scene Arrangement
- Rendering the Scene and Setting Up for the Painting Phase
- Intro
- Setting up the Lighting
- Color Variation with HDRI
- Material Essentials
- Creating a Custom Matcap
- Getting to know the Render Settings
- Best Practice and Most Visual Impact
- Let’s Practice – Concept Art Compositing Run-through
- Comfortability with the Photoshop Bridge
- Let’s Start Painting
- Introduction
- Compositing
- Atmosphere
- Rough Overpainting
- What to Look out For
- Integrating Photo Textures
- Blocking More Shapes
- Pushing Focus
- Fine Tuning Look
- Filmic Effects
- Last Touches